Your clan is automaticly invited for the A&D Cup in December. You have the right to refuse or accept this invitation. I expect in any case a confirmation mail. If I don't get an answer before 30 September shall the invitation expire and we give it to another clan.
Invited clans have the right to send up to 3 teams (max.) of 3 or 4 players. The tournament will be played 3vs3.Let me explain the 4th player:
The 4th player is to add some intrigue and some strategy. Teams are allowed to change their lineup according to their opponents or if someone just doesnt have time to play that day/week.This should decrease the amounts of walkovers. The 4th players is not required, you can still send in teams of 3 players. More information about structure of the Cup will be sent after all invited teams send their teams in.
You can also give your teams nicks like: A&D: Nade Bait. By default it will be A&D A, B or C. Also assign a captain for that team and give me his mailadress. This is for further contact in the tournament itself.
I have a good news for you !!! The new version of AssaultCube is nearly finish and it's the 1st big revolution in AC with a lot of new features,complete menus,guides,voice command,... ( I can't tell more for the moment, you will be patient )
v1.0
* new voting system (map, mode, kick, etc.) -- done (driAn) * _stable_ demo support (sauer backport) -- done (eihrul) * new game mode (VIP) * customizable server ports * more sounds, taunts --voice commands implemented * overhead team indicators (implemented as colored vests/models instead) * footsteps almost done (driAn) * crouch * better server list * ghost mode (spectator mode) * new map: ac_power -- also ac_elevation and ac_toxic * ambient sounds (sauer backport) -- done (driAn) * better scoreboard
v1.1
* better ranking system o add 'score' scoreboard column, representing frags/flags/deaths/extra(headshots,special frags,etc) o give player a medal for + accuracy (sniper) + x kills in a row + x kills with a single weapon (e.g. subugn specialist) + killing most flag thiefs (best defender) + etc o each medal can only be handed out to one player, so you can lose it during gameplay if an other player does better than you o show a 2nd scoreboard at the end showing stats for each player, including medals o announce medals to all players "player xy received a medal for xy" * new UI o extend existing UI or search replacement o must be scriptable similiar to current UI o must support convenient navigation (keyboard&mouse) like other FPSes o must support more complex dialog layouts o support language add-ons and unicode support, UTF-8 * super convenient editmode o all actions can be done _fast_ using the UI (commandline not needed, but available) o all settings can be configured using the UI (no more .cfg file editing needed, might require .cfg.xml) o position mapmodels with ease o display a "property window" showing details of the current selection (be it a single cube or an entity, etc) * authentication o evaluate if OpenID would make sense + players could optionally enter login credentials and be displayed as "pure players" to others, enables unique names + all user administration and password storage is handed off to the PIP + server admin permissions could be given based on OpenID credentials * clean ups o bot code cleanup o callvote interface cleanup o entity struct cleanup? o etc * server admin o kick/ban reason o maxkills/maxflags
_ Seen on wiki roadmap
Well, the CVS version is really nice and the new features are what we needed.
" Ac will have simple voice-commands in the future to help you communicate with your teammates. "Defend the flag" "I´m attacking" - that sort of stuff... " by makkE.
I have a good news for you !!! A new version of AssaultCube is in developing but I haven't a screenshot for the moment , wait , coming soonthe news about AC v0.94. For to see a screenshot go on 1MA website.
v0.94
* new voting system (map, mode, kick, etc.) -- done (driAn) * _stable_ demo support (sauer backport) -- done (driAn) * new game mode (VIP) -- todo:ac_stef * customizable server ports -- done (driAn) * more sounds, taunts -- todo:makke * overhead team indicators -- done (implemented as colored vests/models instead) * footsteps -- done (driAn) * crouch -- done (driAn) * better server list -- done (driAn) * ghost mode -- done (driAn), needs testing * new map: ac_power -- done * ambient sounds (sauer backport) -- done (driAn) * new map sending system -- done (driAn) autogetmap & cfg sending * wallshot sound fx -- done (driAn)
v0.95
* better ranking system * advanced GUI (key binding, inv mouse) * separation of bot code * kick/ban reason * language add-ons, unicode support * maxkills/maxflags * better "game ended" msg * sound sceduling
_ Seen on AC wiki
I played AC v0.94 CVS and it is really not bad and I set in screenshot having made a headshot . The blood is really indeed distributes
Good News : " Ac will have simple voice-commands in the future to help you communicate with your teammates. "Defend the flag" "I´m attacking" - that sort of stuff... " by makkE.
.
2nd image are represented the "vote icons" in the 0.94
Vous n'avez pas encore de compte token, souhaitez vous en creer un ? Creer un compte token Warning: include() [function.include]: SAFE MODE Restriction in effect. The script whose uid is 1000 is not allowed to access /home/tokens/squelette7/conf.inc.php owned by uid 0 in /home/roxorgamers/html/squelettes/squelette7/modules/Tokens/dbconf2.php on line 2
Warning: include(/home/tokens/squelette7/conf.inc.php) [function.include]: failed to open stream: No such file or directory in /home/roxorgamers/html/squelettes/squelette7/modules/Tokens/dbconf2.php on line 2
Warning: include() [function.include]: Failed opening '/home/tokens/squelette7/conf.inc.php' for inclusion (include_path='.:/usr/share/php:/usr/share/pear') in /home/roxorgamers/html/squelettes/squelette7/modules/Tokens/dbconf2.php on line 2